Whether a disenfranchised druid or a ranger hell-bent on pur-suing their chosen foe, the monster hunter is a calculating and implacable slayer. Werewolf, vampire, dragon and demon slay-ers can all be portrayed using this class as can goblin and animal hunters. Even two monster hunters who stalk the same type of creature are likely to have vastly different abilities.
Hit Die: d8.
Base Attack Bonus: Good (+1 per level).
Base Defense Bonus: Improved Defense III.
Saving Throws: Improved Fortitude, Improved Reflexes.
To qualify to become a monster hunter, a character must fulfill all the following criteria.
Skills: Hide 8 ranks, Move Silently 8 ranks, Knowledge (see Special), Survival 4 ranks.
Special: Must have 4 ranks in the appropriate Knowledge skill governing monsters of the chosen enemy's type.
Balance, bluff, climb, craft, disguise, escape artist, hide, intimi-date, jump, knowledge (geography, nature, see Special above), listen, move silently, ride, search, sense motive, spot, survival, swim, tumble, use rope. Skill Points at Each Level: 6 + Int modifier.
Weapons & Armor: Monster hunters do not gain proficiency with any weapons or armor.