Magical Girl

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The magical girl is an alternate class that combines aspects of the cleric, sorcerer, and witch classes.

Alignment
Any.
Hit Die
d6.
Base Attack Bonus
Poor.
Saving Throws
Poor Fortitude, Good Reflex, Good Will.

Class Skills

Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Fly (Dex), Knowledge (arcana) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level
4 + Int modifier.

Class Features

Weapon and Armor Proficiency
Magical girls are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a magical girl's gestures, which can cause her spells with somatic components to fail.
Spells
A magical girl is a Charisma-based spontaneous caster who draws her spells predominantly from the sorcerer/wizard spell list. Her casting progression mirrors that of a sorcerer.
Arcane Bond
At 1st level, a magical girl forms a powerful bond with an object as per a wizard's arcane bond. In addition, this focus serves as the material component/divine focus for any spells she casts so long as it is worn or wielded. In order to regain her spells, a magical girl must meditate upon her arcane focus for 1 hour each day to replenish her energy. Once per day, she can use her bonded object to cast a single spell that appears on her class spell list.
Domain
A magical girl gains the granted power and spells of a single cleric domain that most-closely matches her conviction and ideals. Magical girls use their Charisma modifier rather than their Wisdom modifier to determine the benefits of their selected domain's granted powers. They must have their arcane focus in their possession (though not necessarily worn or wielded) to access the granted powers of their selected domain.
Bonus Feats
At 5th level, and every 5 levels beyond, a magical girl gains a bonus feat.

Table: Magical Girl

Level Special
1st Arcane Focus, Cantrips, Domain
2nd
3rd
4th
5th Bonus Feat
6th
7th
8th
9th
10th Bonus Feat
11th
12th
13th
14th
15th Bonus Feat
16th
17th
18th
19th
20th Bonus Feat