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A reddish sheen plays across the surface of your weapon as a trio of wolf howls split the air. With a loud crack, a vortex of smoke and flame erupts from a cleft in the ground. In an instant, the eruption coalesces into a bear-sized hound with reddish-black fur, and three heads. Its eyes burn with a sinister red glow, and a green mist seeps from its mouths when it bares its silver teeth with savage grin.

XP 38,400
CN Large Outsider (chaotic, extraplanar)
Init +1; Senses darkvision 120-ft., scent; Perception +23


AC 26, touch 10, flat-footed 25 (+1 Dex, +16 Natural, -1 size)
hp min: 84, avg: 175, max: 210 (14HD: 14d10+70)
Fort +14, Ref +10, Will +10
DR 10/cold iron or lawful; Immune acid, poison; Resist cold 10, fire 10


Speed 30 ft.
Melee 3 bites +19 (1d8+6 plus 1d8 acid)
Ranged breath weapon (30-ft. cone, once every 1d4 rounds per head, 12d6 acid damage, Reflex DC 22 half)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (2 bites, 1d8+9 or 3 bites, 1d8+12), miasma


Str 22, Dex 13, Con 20, Int 22, Wis 22, Cha 9
Base Atk +14; CMB +21 (+25 bull rush, +23 grapple); CMD 32 (34 vs. bull rush & grapple, 36 vs. trip)
Feats Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Improved Grapple, Intimidating Prowess, Power Attack, Stand Still
Skills Acrobatics +18, Appraise +20, Bluff +16, Intimidate +22, Knowledge (arcana) +20, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +23, Knowledge (religion) +12, Linguistics +16, Perception +23, Sense Motive +23, Spellcraft +12, Stealth +14, Survival +23
Languages Common, Abyssal, Auran, Black Speech, Celestial, Draconic, Dwarven, Elvish, Giant, Halfling, Ignan, Infernal, Sylvan, Terran

Special Abilities

Miasma (Su) As a full attack, Kaberus can simultaneously use the breath weapon of all three of its heads to create a 10-ft radius cloud of acid around itself that deals damage to any creature inside of it. When it's created, anyone inside the area takes 6d6 damage, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6 (6d6, 3d6, 1d6, dispersed). Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round. Note that this ability requires all 3 of Kaberus' heads to have their breath weapon available, and it counts as a use of each head's breath weapon when the cloud is created.