Heroes of Worlds Unknown
From Wiki of Worlds Unknown
Jump to: navigation, search

Dafar

Dafar.png

Once a colony of Malatesta**, the jungle nation of Dafar is now a protectorate of Ilmarond** under the leadership of Vicereine Princess Alissariel Kirmoon**.

In addition to the native jungle people of the Zuktol Wildlands**, there are sizable minorities composed of the colonial remnants of Malatesta**, elvish settlers from Quelaerilea** and Ilmarond**, and their half-elves descendants who have mingled with the native Zuuk.

At present, severe economic hardship, and increasing racial tensions have escalated into violence which recently culminated with the death of Governor Gweniel Taurion**. It is suspected that a great deal of this hardship is due to extortion at the hand of the Confederation of Freebooters** in exchange for their 'protection'.

Contents

Government

Since becoming a protectorate of Ilmarond**, authority is concentrated in a Governor who is appointed by the King of Ilmarond. Although the Governor is the ultimate executive power in the state, they are subject to the rule of law established by the monarchy — absolute power remains the provenance of the Crown. The Governor is supported in their role by the Cabinet, a group of ministers appointed by the Crown. (In the event of an unexpected vacancy the Cabinet may directly elect a pro tem replacement.) Unlike Dafar's governors, who have traditionally been appointed to 20-year terms, several cabinet members have held their stations since the protectorate's inception.

While none has been appointed to date, Ilmarond's charter for Dafar allows for the temporary instatement of a Viceroy should the Crown deem it necessary. Unlike a Governor, a Viceroy would in theory hold the same authority within Dafar as the Crown save where such authority would go against royal decree. As such, a Viceroy would have the ability to appoint or dismiss members of their own cabinet and effect legislative changes so long as they do not contradict the terms of Dafar's charter.

Intent of Rule

Among the provisions of Dafar's charter is the intent that her people should become capable of self-governance. To this end, towns and cities are expected to nominate their own local leaders and delegates to the Councilor who in turn presents these candidates to the Governor for approval. It is the Councilor's chief duty then to ensure such nominations take place.

While delegates hold no direct legislative power, they form an advisory committee whose purpose is to apprises the Governor and the Cabinet of the people's concerns. Although the Governor may directly appoint delegates as they see fit, the Councilor has the authority to veto direct appointments if such an executive nomination is not appropriately seconded by the people.

Current Leadership

Governor
Alissariel Kirmoon**, Vicereine and Princess of Silverwake**
Councilor
Lady Eladwen Eluchíl**
General
Lord Aurvandur Hlokenar**
Grand Diplomat
Lord Calámbor Améril**
High Priest
Lord Mandir Darodel**
Magister
Lady Laeranna Mithluil**
Marshal
Lord Isaac Hlokenar**
(pro tem)
Spymaster
Lady Sindariel Lammontari**
The position of Spymaster is not publicly disclosed.
Treasurer
Lord Hior Celadrendir**
Warden Commander
Lady Pélith Nargothel**

NOTE: While some members of the Cabinet hold titles higher than that of Baron and may have varying military ranks, in terms of cabinet operations, all are referred to as Lord or Lady and lack the authority to exert rank over one another.

History

For much of human** history, Malatesta**, Mallos**, and Mestara** kept to their lands as part of an ancient pact. However, over the last 300 years, Malatesta began growing in power seeking to become a dominant empire. While the kings of Mallos saw profit in this, having long been overshadowed by the elven nations to their north, and fending against corsairs and savages to the south, Mestara was not so willing to relinquish their independence.

In order to garner the support and favor of other nations as allies, Mestara relinquished their stranglehold on the straight into the gulf to the south, inviting other nations to establish colonies rather than assailing them directly. The city at Light's End** was designated an international trading zone, intended to be politically neutral.

The King of Mestara had hoped greed for new territories and resources would divert attention away from a costly war for an established country. For a time, that was exactly what happened, Malatesta**, Quelaerilea**, and Setenbor** all built up their powerbase in Light's End** to ensure sufficient military presence to protect their new colonial interests. Setenbor colonized the region now known as Renátu**, while attempts were made by Malatesta to do the same in Dafar. For their part, the many nations of Quelaerilea established a smattering of cities in the region. None were large enough to garner much competition with the other nations, nor the hatred of the locals.

The hatred of the locals had been just what the king of Mestara had counted on. Attempting to subdue the Zuuk** people in Dafar proved to be a great drain on Malatesta's resources. The natives of the region fought tooth and nail to drive them out seeking aid from the relatively peaceful even settlers of Quelaerilea. However, while the power of a unified elvish empire could certainly stand up to power-hungry nations like Malatesta and Mallos, the fractured nations as have existed for millennia could never hope to do so. This is where Ilmarond** would eventually enter the scene.

After receiving heavy loses in Dafar, Malatesta contracted from its colonial interests and entered a prolonged conflict with Mestara. Mallos nominally regained its sovereign status. Sharing a border with the Gulf of Dafar, the rulers of Mallos still had a mind not to relinquish the colonies for which they had fought so hard. The peoples of Dafar, including those of elvish descent, were well aware of their vulnerable position.

In an unexpected move, the people of Dafar, by way of their elvish allies, petitioned Ilmarond** for in hopes of becoming a protected state. King Aramandil** had long seen it as the ancestral duty of House Kirmoon to safeguard those who fled imperial tyranny. With so many elves having mingled with the Zuktol** in Dafar, he was moved to aid them.

Unfortunately, what he found was that there was no existing capacity for self-government in the region. In spite of their unity against a common enemy like Malatesta, the people of Dafar were still very much a tribal society, bonding to various elvish enclaves but not really forming a cohesive whole. This was as much to blame for the harshness of the jungle and the region's geography as anything else.

Lacking the ability, or perhaps the determination, to come together under a single leader, Dafar became a protectorate rather than a protected state as the king had originally hoped. For over 100 years, it has existed as such; the internal government being headed by a governor appointed by the crown. Given the history of the region, typically these have been half-elven leaders, although the most recent, Lady Gweniel Taurion** was herself a full-blooded Sky Elf**.

Provinces

Dafar.png
  • For administrative purposes, Dafar is subdivided into a number of smaller states. From largest to smallest, they are Rivermarch, The Veldt, Blackpeat, and Freehold. The three smaller provinces are effectively vassal states of Rivermarch ruled by their own lieutenant-governor.
  • Dafar is approximately the same size as Washington state.

Blackpeat

Freehold

Rivermarch

The Veldt

Comprised primarily of savanna and farm, this province is rich in agriculture, but has also experienced a great deal of internal turmoil between feuding tribes.

  • Larger than Maryland
  • Batasuno**:Large city located in eastern Dafar, capital of The Veldt.
Personal tools