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On a critical threat, the die rolls for a weapon's base damage are maximized. Additional damage dice, such as from sneak attacks, weapon properties, and successful confirmation of a critical hit are still rolled normally.
Spells requiring an attack roll threaten a critical hit on a natural 20. On a threat, base damage is maximized but only against the target suffering the threat. Likewise, only targets against whom a threat is confirmed suffer the ×2 damage. In otherwords, if there existed an area effect spell requiring an attack roll, only the primary target would be subject to a critical threat, not everyone inside the area of effect. Likewise, for spells that fire multiple projectiles, only those projectiles whose attack rolls score threats or critical hits are affected, not every projectile formed by the spell.
When a player character or a named NPC scores a critical hit, they may draw a card from the Critical Hit Deck. The person playing the character who scored the critical hit may either use the result on the card, or simply inflict the standard critical hit damage for the weapon that was used.
Creatures who are not named, simply inflict regular critical hit damage and do not draw from the deck. An example of a named NPC would be Franco**, Renzo**, or an "elite" enemy such as a boss or lieutenant. An example of an unnamed NPCs would be "hobgoblin rogue", "Malatestan assassin", and other minions and cannon-fodder.