This page is a basic tutorial for building a character for Heroes of Worlds Unknown. It contains specific instructions that may differ from the standard rules. In some cases there are also clarifications on ambiguous or incomplete rules.
NOTE: We are using the Pathfinder RPG rules, not the D&D 3.5 ruleset. Please do not use a 3.5 Players Handbook as a rules reference since races, classes, skills, feats, spells, and equipment have all been overhauled. For more information on Pathfinder, click here.
Assign Ability Scores:
- Use a 25-point Point-Buy.
- Note: If a character's ability scores are not optimized, this creates an artificial weakness (compared to other characters) that will skew party balance. As such, if points are wasted due to assigning racial ability modifiers to a character's low scores then the DM will adjust them accordingly.
Pick a Race: See Chapter 2 of Pathfinder RPG
Select your Favored Class. See the "Favored Class" section in Chapter 3 of Pathfinder RPG (page 31).
- In Pathfinder RPG, characters may opt to gain either an extra skill point or an extra hit point when taking a level in their favored class.
Pick a Class. See Chapter 3 of Pathfinder RPG
Assign Skill Points.
- See Chapter 4 of Pathfinder RPG
- Some races may grant extra skill points or racial bonuses to specific skills.
- NOTE: Feats which grant a bonus to skills have been revised. See Skill Feats for more info.
Select two Traits.
Select your Feats:
Calculate your Hit Points.
Look up your Carrying Capacity:
- See the "Carrying Capacity" section in Chapter 7 of Pathfinder RPG (page 169).
- You'll want to make sure all the equipment you will buy won't weigh you down too much.
Buy your Equipment:
- See Chapter 6 of Pathfinder RPG
- 1st Level Characters: Use the maximum value from Table 6-1: to see how many gold pieces you have to spend. See the "Starting Character Wealth" section in Chapter 6 of Pathfinder RPG (page 140)..
- 2nd Level and Higher: See the "Character Wealth by Level" section in Chapter 12 of Pathfinder RPG (page 399).
Select your Alignment:
- See the "Alignment" section in Chapter 7 of Pathfinder RPG (page 166).
- This campaign setting is called *Heroes* of Worlds Unknown. For the sake of the DM's sanity and that of your fellow players, any character created with an evil alignment will be struck dead by a divine lightning bolt (no saving throw).
- Ultimately, your actions determine your alignment, not what's entered on the character sheet.
- If your behavior consistently conforms to an alignment other than the one on your character sheet, expect that it will be adjusted.
- Several classes have alignment requirements: Barbarian, Cleric, Druid, Monk, Paladin. Changing or even violating the alignment of such classes may prevent you from advancing in that class, or can even cause you to lose access to your class abilities.
- If a character becomes permanently evil through the course of adventuring, expect that they will eventually become an NPC and fall under the DM's control.
Write a Description of yourself.
A physical description is certainly necessary, but also contemplate your character's demeanor and personality (i.e. how they react to people, things, and events around them).
- In addition to age, height, and weight See the "Vital Statistics" section in Chapter 7 of Pathfinder RPG (page 168)., what do others see when they look at you?
- Going beyond first appearances, who are you, where are you from, what is your story, how and when did you become an adventurer, why might you know some of the other heroes, do you have any goals?
- Feel free to write an elaborate backstory, but at least give the DM a decent amount to work with so they can fashion memorable adventures for you.
Spells & Magic
Depending on your class, you may have a few choices remaining...
- Select your Spells
- See the "Bard Spells" section in Chapter 10 of Pathfinder RPG (page 224)..
Cleric or Druid?
- If applicable then select your Domains
- See the "Domains" section in Chapter 3 of Pathfinder RPG (page 41).
Sorcerer or Wizard?
- Select your Spells
- See the "Sorcerer/Wizard Spells" section in Chapter 10 of Pathfinder RPG (page 232).
- Also pick an Arcane School if applicable.
- See the "Arcane Schools" section in Chapter 3 of Pathfinder RPG (page 79).