From Wiki of Worlds Unknown
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
- You can make Diplomacy and Intimidate checks to make creatures hostile towards you. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If your target is trained in Sense Motive, the DC is instead equal to 10 + target's Sense Motive bonus, if higher. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimidate checks equal to your Charisma bonus until the end of your next turn. Likewise, the target may make a Sense Motive check (DC 20) as an immediate action to gain an Insight bonus equal to their Charisma bonus to resist being antagonized. The benefits you gain for this check depend on the skill you use.
- You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls and skill checks made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect. This is a mind-affecting compulsion effect.
- You awe your enemy. For the next minute, the target takes a -2 penalty on all attacks rolls and skill checks made against you and has a 10% spell failure chance on all spells that do target you or that have you within their area of effect. In addition, on its turn, the target must attack you by some means or become shaken for the duration of this ability. The shaken effect ends as soon as the creature makes an attack against you, although the other penalties remain. This is a mind-affecting fear effect.
Once you have targeted a creature with this ability, you cannot target it again for 1 day.